Anastasia Strockova
Currently on a year-long residency at Urban Nation Berlin, working on personal project translating into the illustration as a language itself.
Selected illustrator at Bologna Children Book Fair (2014).
This year my new book was in Bologna Ragazzi selection at the same festival (2023).
Commissioned as illustrator by the prominent publishing house based in Prague (Albatros) and our books are being awarded and translated to various languages.
Working as freelance illustrator since 2017, making various commissions for graphic design studios, festival visuals, local businesses. (Clients: Red Bull, NGO, Czech Globe)
Mural painting at main illustration event in Prague Lustr festival and Marslab art space.
Well known in the Czech context, now moving to Berlin and interested to get know local illustrators and publishers.
Studied in Prague Academy of Art, Architecture and Design, Program Erasmus+ at Burg Giebichenstein Kunsthochschule Halle at Georg Barber (Atak) studio.
Current project at Urban Nation includes new series of prints as well as converting illustration into 3D models and exploring the limits of illustrative language.
Selected illustrator at Bologna Children Book Fair (2014).
This year my new book was in Bologna Ragazzi selection at the same festival (2023).
Commissioned as illustrator by the prominent publishing house based in Prague (Albatros) and our books are being awarded and translated to various languages.
Working as freelance illustrator since 2017, making various commissions for graphic design studios, festival visuals, local businesses. (Clients: Red Bull, NGO, Czech Globe)
Mural painting at main illustration event in Prague Lustr festival and Marslab art space.
Well known in the Czech context, now moving to Berlin and interested to get know local illustrators and publishers.
Studied in Prague Academy of Art, Architecture and Design, Program Erasmus+ at Burg Giebichenstein Kunsthochschule Halle at Georg Barber (Atak) studio.
Current project at Urban Nation includes new series of prints as well as converting illustration into 3D models and exploring the limits of illustrative language.